Automation Tool Failed During Launch

Oh really, I think I had heard you could make plugins local to the project and not the engine build but I haven’t checked that out yet. Interesting. Well in that case, I’ll try that. And then I’m assuming to switch over to the binary build of the engine if I do that I right-click my project file and re-associate it with the binary version. What I’ll probably do is wait it out unless I absolutely need a build of my game outside of the engine to do this and maybe the team will have figured out a solution for the time being. Also, if the team figures this out, is there a chance it will make it into 4.5? Thanks again Jonathan for trying to resolve this.