Thanks, Cody! Unfortunately, we’re looking to capture the state of the shaders/engine/etc at that build, in addition to the motion or character behavior, so I don’t think a replay is going to work for us.
Could you give any more guidance on the Sequence Recorder option? I’m happy to dig into making changes to enable automation, if you can at least point me in the direction of where that code lives. Compression isn’t as important to me, since I can always post-compress the video files if I have to.