hm… I’m doing something fundamentally wrong.
Can we take it step by step please?
- I create my structure asset
for ActtorClassReference I set the Actor → Class reference
for TransformToSpawn I set just Transform
-
I create a dummy csv file in excel with this format, divided by comma not is separate cells
-
I import the csv with the “Data Table Row Type” with the created data structure asset that I have created.
because it is a dummy csv it will give me an error at importing
but it will create a Data Table
I will have here:
row name - just as row number,
ActorClassReference is empty - because of the dummy csv error
Transform to spawn is being built from the Structure asset and is set with default values.
Is this correct so far please?
I’m not sure, because I can’t set the ActorClassreference to any mesh asset as you have on your picture.
You have there in ActorClassReference “BlueprintGeneratedClas’/Game/ThirdPerson/…something”
I do not see any option as this and can’t navigate to any mesh asset.
Thank you