Auto update unreal engine launcher fail

Hi everyone,

My apologies for the delay in getting this back to you. We have a write up below on the current option to disable launcher patching at start-up. While this solution will help you get past the launcher updates it is important the admins of the computer labs or school computers update the launcher on a regular cadence as there is the possibility of missing both new functionality and a breaking change that would render an older version of the launcher unusable

Secondly, when working with projects or content, it is important to save your projects to a student drive, usb, or other location to ensure those projects are not lost due to a machine wipe or reset.


Here is a brief explanation of the -noselfupdate command, as well as instructions on how to use it:

Adding the -noselfupdate command to the Launcher will prevent it from detecting and trying to download updates. It should be noted that this will prevent the Launcher from ever detecting updates in the future, which may cause users to miss critical updates to functionality.

To add -noselfupdate on Windows:

  1. Locate the “Unreal Engine” shortcut on the Windows desktop
  2. Right-click this icon and select Properties
  3. In the Target line of the Properties window, add “-noselfupdate” (minus quotation marks) after the Launcher path

Example:“C:\Program Files\Unreal Engine\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe” -noselfupdate

  1. Click OK to save the changes

To add -noselfupdate on Mac:

  1. From the Finder, click Go > Utilities
  2. Locate and launch the Terminal app
  3. Type “open” without the quotation marks
  4. Locate the installed Unreal Engine Launcher application and drag it to the Terminal window. The terminal window should then display something similar to the following: “open /Applications/Unreal\ Engine.app”
  5. Place a space after “app” and then type in “-args -noselfupdate” (minus quotation marks). It should then look something like this (minus quotation marks): “open /Applications/Unreal\ Engine.app --args -noselfupdate”
  6. Press Enter
    Please note that the Windows shortcut will only need to be changed once to launch with a commandline, whereas the Mac process will need to be followed every time a user wishes to launch with this command.

Thanks,
Adam