The best I’m aware of is you can set Blueprints to save on compile. They will compile when you PIE, which results in them being saved.
Unfortunately I don’t know of a way to save levels, structs, or other assets when you PIE.
The best I’m aware of is you can set Blueprints to save on compile. They will compile when you PIE, which results in them being saved.
Unfortunately I don’t know of a way to save levels, structs, or other assets when you PIE.