Auto Importing FBX via Commandlet

{
“ImportGroups”: [
{
“FileNames”: [
“path/to/fbx/file/test.fbx”
],
“bReplaceExisting”: “true”,
“DestinationPath”: “/Game/Geometry/Test/”,
“FactoryName”: “FbxFactory”,
“ImportSettings”: {
“bImportMesh”: 1,
“bConvertSceneUnit”: 1,
“bConvertScene”: 1,
“bCombineMeshes”: 0,
“bImportTextures”: 0,
“bImportMaterials”: 0,
“AnimSequenceImportData”: {
“bImportMeshesInBoneHierarchy”: 1,
“bDeleteExistingMorphTargetCurves”: 1
},
“SkeletalMeshImportData”: {},
“TextureImportData”: {},
“StaticMeshImportData”: {
“bRemoveDegenerates”: 1,
“bAutoGenerateCollision”: 1
}
}
}
]
}

Hard to find, since there are no docs about this.
http://api.unrealengine.com/INT/API/Editor/UnrealEd/Factories/