Audio stops playing randomly

Yeah that’s a big pain to upgrade engine specially when using C++. Unless we figure out a way to reproduce it unreal guys can’t really do anything. I tried on a blank project and works ok. The sound changes are majorly for lip syncing maybe

BTW the sound debug commands are messy too. the ‘stat sounds -debug’ actually shows sound attenuation radius but it doesn’t most of the time and sometimes it jus disappears. Reentering the command doesn’t help.

Hope your problem gets resolved soon. To avoid wasting time I have to reproduce my code again in previous version. Still would try to figure out a solution for this.