Audio Record from mic in Unreal Package

Hi @ankit00714,

There’s a new feature released in 4.20 that allows you to record a Submix to a SoundWave asset. Along with the Audio Capture component which lets you route incoming microphone input to a Submix of your choosing, you should be able to generate a SoundWave asset.

However, to save it between gameplay sessions, I believe you’ll need to serialize it with the rest of your Game Save data. I definitely haven’t tried to do this yet; not sure anyone has. :slight_smile:

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