Understood. I do think you should add the ability to allow the sequencer to output audio however. Having to capture the audio separately, then synch afterwards in another program is silly. You already have the audio, it can’t be impossible to take that and apply some codec/encoder to be output along with the video. The sequencer is basically an editor. All editors on the market output audio along with the video. I think most of us have NOT recorded the binaural audio, we have simply added audio to elements or places in the scene, and the binaural is created via the camera when we play back. So now we have to get some form of third party way of capturing that and then synching, because it can’t be done in Unreal.