Audio finishes when paused duration exceeds audio duration

Hello ZeJudge,

I was able to reproduce the issue you described in 4.16, but in 4.18 it seems to be working correctly. In 4.18, regardless of how long the game was paused, when I resumed play the audio would pick back up where it left off.

I would recommend trying this in 4.18 and let me know if you still run into issues.

Thanks,
Tyler