Great idea Not ideal but a workable hack until we understand more and further functionality is made accessible in final code.
I like the flexibility this provides, and currently have an LFO slowly sweeping open the LPF when the accelerator is held down for a while… but I’m crazy and like to mash multiple instruments into an effects chain, add overdrive, then filter, then brickwall compression, maybe even with a sidechain to add some further modulation. And control all that from blueprints in-game Can’t have too many options, but I understand these are early days and I can be patient…
I’m no good at code, but I’ve come this far, might be worth digging into the code further to better grok the plumbing and see if I’m missing something.
The more the better – I don’t think we’ll reach the breadth of the community-made synths & effects available for dedicated audio software (e.g. Reaktor User Library, just wow) any time soon, but I love what Epic is doing here to open the door to us.
Appreciate the input, thanks!