Audio Engine thread

It looks like the new stuff is added via plugins, the synthesis stuff can be added via blueprints, the output of which can be sent to a submix and effects chain via the details pane (Sound Cues can also be sent to a submix and effects chain via the details pane) and each sub mix can contain an effects chain.
So the mixer appears to offer proper audio routing.

The effects chain allows you to add effect preset slots where there are a bunch of effects to choose from and the effect parameters can be changed from within them.

Looking at the blueprint side for the effects, I can see that they can be added, removed and bypassed but I haven’t yet found a way to adjust their parameter values in real time. I’m hoping this will be possible though.

The modular synth on the other hand can be routed to a bunch of effects and obviously all parameters can be adjusted in real time.

What really excites me here is the Cpp possibilities…There’s loads of example code and I can’t wait to dive in and write some additional modules.

They’ve done a great job on this it seems…now if I can only get the modular synth to make a sound hahaha…

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