Audio Engine thread

I’m interested to see how many of the new features are right there when creating standard sound cues, whether you need to install plugins to get things like the new reverb and echo effects. I can understand if Steam Audio has to be a plugin, but I’m hoping the more basic (but still really cool) features are there without having to worry about compatibility issues with third party content every time there’s an engine update. Whilst I’m definitely excited to get to grips with the more advanced tools that look to be coming with 4.16, I can picture waiting on Valve to release new versions of Steam Audio after every iteration of Unreal and that could cause some headaches / holdups.