Audio Cue: Start Loop at Random Point

Thanks for the response.

This was the first thing I considered, but because the gun loop is about 4 seconds long, I didn’t want to have more than one copy in memory, which is the only way I’d be able to do it. Using delays would slightly off-set where the loop sound came in, but not enough to keep burst-firing from sounding repetitive.

Here is a video demonstrating the problem:

I’m going to experiment with triggering the start and looping sounds within the blueprint instead of a cue, as I think I saw an option to chose how far into the clip to start. I’ll report back with any results.