I’ve noticed this too in a few recent titles. It’s likely due to overly aggressive audio compression settings when exporting the video files, especially if they’re using Bink or similar formats. A lot of devs prioritize smaller file sizes for faster loading or distribution, and the audio bitrate ends up getting cut too low. It could also be a result of downmixing or bad codec settings during the render process. Surprised it’s still so common, honestly, even a modest bump in audio bitrate would make a big difference.