Audio component only plays on one client?

Hi Sean. Thank you for your help. Discussing it definitely helped narrow it all down.

We isolated it to a behavior of fmod audio components that seemed to be not working and interfering with the audio listener override.

We have completely removed FMOD from the project for now. The UE4 plugin seems undependable and support isn’t really available.

Thanks again for talking with us.

No problem, I’m glad that you guys were able to figure it out and get it working.

Thanks for posting the solution.