Hi Sean, thank you for replying.
What I did here was create a simple BP Third person project with 4.15. In the run anim I added two custom anim notifies for the right and left foot impacts. Those anim notifies called the play footstep event in the character.
When testing I added a pktlag of 1000 ms to each client and listen server. Then when one would run by the other you could hear your own sounds, but after the delay the character would run by the other one on the other window and no sounds would be heard. The event is clearly firing based on the anim notify but no sound.
Here is a video.
Some random things I have tried:
- tried setting a sound variable that is repnotify and then setting the sound in the audio component using that notify function
- replicating the component
This also happens in 4.14 and in packaged projects tested over the internet.
Here is the zipped test project:
https://drive.google.com/open?id=0BzEL4hqy9vKaMm9DdF9fNEZpS2s