Alright, so after further testing I think I’ve figured out the issue.
When you’re expecting to hear the sound, it doesn’t look like you have the other window focused. For me, when I focus the client, I can only hear the audio that is played on the client itself. In order to hear the server’s audio, you’ll need to focus the server window. So it seems to me that the issue is that you’re not able to hear the audio playing because you need to ensure that the window that you are expecting to hear audio from has focus. Does that make sense?
Try this: play on two separate machines and add some extra lag, maybe 10000ms. Doing this, I was able to hear the audio on both the server and client machines without issue.
Let me know if you have further questions regarding this, or if you think I’m overlooking something.
Have a great day