Attempts at getting 4 player, single camera multiplayer working...

Fixed the problem of standalone-builds created extra pawns by subclassing the LocalPlayer class and overriding the SpawnPlayActor() method so it doesn’t create a controller/pawn if a controller already exists.


bool USALocalPlayer::SpawnPlayActor(const FString& URL, FString& OutError, UWorld* InWorld)
{
	// already spawned
	if (PlayerController)
		return true;

	return Super::SpawnPlayActor(URL, OutError, InWorld);
}