Attempting to implement a directional blocking mechanic.

it casts to them as the Out Hit Hit Actor.

The woman is attacking our rotating top down hero character:

He is trying to figure out whether he can block:

In this case he can block with dot product < -.5

Ok, I did this, and think I figured out the issue. It seems like it’s getting the enemies rotation rather than the players rotation for some reason. But not sure what the fix is.