The attack itself will be a form of communication that will produce either the reference of the attacker / defender, or the data. Line trace will give you direction:
- direction of the attack:
- damage or overlaps will produce actor references:

- with Point Damage and Hit Events often producing too much data:
Including pre-calculated Shot from Direction. It’s not about shooting, as the name suggests, it’s just direction.
You surely have a method for the attack - get your data there.

