Attempting to implement a directional blocking mechanic.

The attack itself will be a form of communication that will produce either the reference of the attacker / defender, or the data. Line trace will give you direction:

  • direction of the attack:

  • damage or overlaps will produce actor references:

image

  • with Point Damage and Hit Events often producing too much data:

Including pre-calculated Shot from Direction. It’s not about shooting, as the name suggests, it’s just direction.

You surely have a method for the attack - get your data there.