Attempting to implement a directional blocking mechanic.


So, in essence, I should change the Get Actor Location for the enemy to a get forward Vector for their mesh?

I’ll note, all I really need to know for the Blueprint I believe, is if the player is actually facing the direction of the enemy that’s facing them, so I can just turn that into a Boolean for if the damage will go through to the player or not on a branch if they’re guarding toward them.