Attempting Inventory with Datatables

So storing the FName and the Count in a struct for each InventoryItem. Then when I want to do something with it (like draw on the hud) I would loop through the FNames of my inventory and pull the data out at that point?

Yeah I was thinking of having one masterlist of items but with a category, and depend on what that category was it would load information from a different table. So when I went to equip a weapon it would pass the Fname to the equip function, and then pull from the master table what catagory it was, if it was a weapon it would then pass it to the EquippedWeapon function, which would us the same Fname but now be reading from the Weapon table instead.

I think I might try following a tutorial such as Tom Looman’s but replacing certain blueprints with Datatable calls instead and see how I get on…