AttachToComponent / Socket parenting broken

This is working even worse after the 4.19.1 hotfix… The results from “keep world scale” (or any other scale settings) while working in the bp editor now completely desyncs from what you see with what happens after the actor is placed in a level and the scale of the parented meshes are completely insane.
I’m really stressed for time so I don’t have time to look into it, I’ll just have to hotfix it somehow and move on for now…

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