AttachToComponent not working

isn’t that already a problem?
if I remember correctly when we tried to simulate a non root component it kind of feels like it’s detached from the root component (moves independently of the actual actor),

what I would expect to happen is:

  • Simulating physics on the non root component leads to it getting moved away from the original distance to its root component
  • Stopping simulating physics freezes that new distance to the root component
  • Attaching the root component with snap to target moves the root component to the target location
  • The static mesh moves to keep the relative distance to the root it had, at the time when you stopped physics simulation.