AttachTo Error

Hello,
im currently trying to make MainMenu Widget, but I cant solve this alert.

AttachTo: ‘/Game/LoadingWrapper/UEDPIE_0_LoadingWrapperLevel.LoadingWrapperLevel:PersistentLevel.MotionControllerPawn_C_0.DefaultSceneRoot’ is not static (in blueprint “MotionControllerPawn”), cannot attach ‘/Game/LoadingWrapper/UEDPIE_0_LoadingWrapperLevel.LoadingWrapperLevel:PersistentLevel.MotionControllerPawn_C_0.NODE_AddSplineMeshComponent-0’ which is static to it. Aborting.

It still works, but I dont know how to solve it, (is it because Widget Interaction Left and Right use custom Trace Channel, and this should use World Dynamic?)? I’ve tried to set Widget Actor collision to static but doesnt work.
Thank you :slight_smile:

Try:

if you’re adding it dynamically:

The SMC is static by default, attaching it to a non-static component will throw a warning.

1 Like

Thank you for your solution :slight_smile:
It adds me some offset to spline but ill try somehow to fix it :sweat_smile:

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