Hi there,
What is the status of this ticket?
We are having an issue caused by the change in UE-19264:
https://udn.unrealengine.com/questions/301054/non-replicated-child-detaches-from-replicated-pare.html
The issue is that, on the client, the parent’s replicated AttachChildren is first being updated via property replication and this is conflicting with the subsequent Detach/DetachFromParent code that expects to be the one that modifies AttachChildren.
Thanks