AttachRootComponentToActor crashes multiplayer game

Hey Briandrain85-

I tested the project that you had sent to and it seems that when the client joins they initially spawn as a male character and then automatically get swapped to a female character. From my tests the crash occurs when the client spawns as a male character prior to swapping to the female. I believe it may have to do with the server / client reading the same character information, however the server is flagged as “dressed” (after putting on the shirt and pants) where the client spawns as “not dressed”. To help me confirm this could you point out which code files are responsible for spawning the characters after joining the server as well as which code files are responsible for swapping from the male to female when the client spawns?