AttachRootComponentToActor crashes multiplayer game

Hey ,

thanks again for answering.

It is unlikely that the gender has something to do with the problem. The spawning character is always the same at first. Then it loads the appearance from the database (including gender, stats, clothing) and attaches the items to the pawn. But I tried two male characters with the same result.

I am trying to get it to work with blueprints now.