Also, even with the child actor attached to a socket, it still seems to not work when compiling. I noticed it works if I just have a mesh component attached to the character, which would make it look fine. But the problem is I need the actual actor, because I want it so that when the character is holding this weapon, they can use it to pick up items, as I’ve set up in the script for the weapon. If the answer to solve this is that I just have to use a mesh, not a child actor, then can you please tell me how I’d allow it to use the weapon when it has it equipped.