Attaching Player to Actor not replicating movement properly

Thanks for the suggestion!

Unfortunately, that doesn’t do it. I’ve reproduced the attachment jitter in a fresh project that works like this:

  1. Player presses B button
  2. Calls a reliable Run on Server custom event
  3. This Run On Server event calls CharacterMovement->DisableMovement, Set Actor Enable Collision to false, then uses Attach Actor to Component to attach the player to the object.
  4. Also tried: the Run on Server event calls a reliable Multicast event which performs the Attach Actor to Component.

In both cases, the Client player has motion jitter until I turn off Replicate Movement on the player.