Attaching only a specific Destructible Mesh chunk?

here’s how i did it. check components and component bone. itll pick up destroyed chunks and full objects without too much glitching.


the physics handle has to be an added component to the character and then dragged onto the graph. have had issues creating it other ways

this connects to event tick so item location is constantly being checked

the pivot is a component added to the player character and its just a blank component placed in front of the character. the throw charge can be set to whatever works. i have a separate function that lets the player charge up a throw between min and max power values. its not relevant to this but it also set the pick up distances depending on if you have third or first person viewing. also connects to event tick.