I just leave it .
Next steps in derived blueprint (in question is BP_ShipStart) helped to me (UE 4.26.2):
- Reparent to Actor
- Save
- Compile
- Save again
- Reparent to the original parent class (in question is AShipStart)
- Save
- Restart editor
Enjoy!
Sadly, the only workaround that works… After driving me crazy, I went auto-mode and started reparenting back and forth. The huge downside, is that variables will reset, so if you have TO MUCH stuff in the variables, you will suffer a lot going this way, but I find no other option.