Attaching one component to another crash: 'template mismatch during attachment'

Hi Marc,

I’ve managed to reproduce this issue with Preview Build 2289630: Adding UBoxComponent to a custom PlayerStart class crashes gameplay - Programming & Scripting - Epic Developer Community Forums

Turns out it only happens when you place the custom PlayerStart in the world, then copy-paste it to make several instances. This process is fine with normal PlayerStart objects, but when you try to add your own components like I have above, and then copy-paste that custom PlayerStart, it crashes when PIE (haven’t tested standalone).