AArmeADistance is the class for the Weapon, which is an actor, so I think using a StaticMesh is correct no ?
In the class AHumanoide, which extends ACharacter, the Mesh is indeed a SkeletalMesh (that I get with GetMesh()) ![]()
AArmeADistance is the class for the Weapon, which is an actor, so I think using a StaticMesh is correct no ?
In the class AHumanoide, which extends ACharacter, the Mesh is indeed a SkeletalMesh (that I get with GetMesh()) ![]()