Hi!
By default only root actor have collision. The attached actors will have only overlap event, but have no OnComponentHit() event, because the attached actor will have no sweep check. This is true for components too. If you enable physics in StaticMeshes around level they will respond to Hit, but individual parts of chain AttachedActor - ChildComponent - CharacterCapsule will not collide properly with each other. I’m currently trying to learn how to change this via C++. If you will find any solution - please comment.
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