maybe have it as a separate actor, and use the “attach actor to actor” blueprint
see: https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/21261-how-do-i-attach-an-actor-to-an-actor
maybe have it as a separate actor, and use the “attach actor to actor” blueprint
see: https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/21261-how-do-i-attach-an-actor-to-an-actor