Attach to Component (socket) causes player to move

I’m such a dummy! I’m pretty sure I found the source of the problem. I started my project from a VR template and forgot about some of the blueprint functionality that came with it… one of them includes turning on collision of the hands under gripping conditions. The hands were probably colliding with each other and/or the player’s body. I don’t seem to have the problem anymore after disconnecting the node below.