Attach to Compent node only runs after World Outliner selection

This is actually what we were doing at first, and it does kind of work. The problem is that the head dosn’t turn with the camera’s left-right rotation (mesh skinning wasn’t looking too good when the head rotated), so looking left or right results with you looking at the side of the inside of the mask. I guess I could change how the camera is attached to the character to get around the issue though…