Thank you very much sir for your time and answer, I explored this approach, but I won’t work with I want to do, I’ll explain : I want to do a kind of dynamic inventory system on my character, and when I get an object it’s attached to my character dynamically, maybe it’s not possible with blueprint but can we create dynamically socket and attach this socket to the origin socket created in the skeleton tree ? Or is there a better way to do it ? Than you !
EDIT : Actually I have created several socket and when I get an object it goes to a socket that I get with an array with the names of theses socket, the problem with this method it’s I don’t know if the socket is empty and can attribute the object, and if I want to add a socket I need to add it’s name on the array so it’s not scalable, is there a better way to do it ? I didn’t find any method on blueprint for doing this