Attach/Detach static mesh component to/from socket

Ok you need to move the root when you do that so try something like this with the weapon setup as it was originally so you don’t have to do a bunch of extra work with sockets/locations:

This should be inline with setting simulate physics to false…so what should happen is just as you turn off simulate physics the root should move to match the weapon mesh location and then it should snap back to the socket normally.