Well, this was an unexpected but easy fix - too bad it took me most of the day to figure out.
Make sure the StaticMesh is the Root of the Actor you’re trying to attach, that fixed it for me.
Well, this was an unexpected but easy fix - too bad it took me most of the day to figure out.
Make sure the StaticMesh is the Root of the Actor you’re trying to attach, that fixed it for me.