I know this is a really old thread, but just in case anyone was on here looking for the answer, it IS possible in way.
Create a pawn actor with the pawnsense in it. Attach this actor into the blueprint you want as a child actor. This can be attached to the head of your ai character mesh an it will move accordingly.
Bit more code inside the pawnsense actor to send a message to the parent actor and it will work perfectly.
I use this method for sentry guns as it’s more realistic than line tracing.