Attach AI Sight to Pawn Head? (Perception)

I know this is a really old thread, but just in case anyone was on here looking for the answer, it IS possible in way.

Create a pawn actor with the pawnsense in it. Attach this actor into the blueprint you want as a child actor. This can be attached to the head of your ai character mesh an it will move accordingly.

Bit more code inside the pawnsense actor to send a message to the parent actor and it will work perfectly.

I use this method for sentry guns as it’s more realistic than line tracing.

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