Attach AI Sight to Pawn Head? (Perception)

I would recommend just sticking to the pawn sensing component for sight radius and transform, and using ai perception in conjunction for other things. You could always just keep the pawn sensing update interval to 0.5 seconds and I doubt it would eat up more cpu time than ai perception with EQS system? Or use a commander a.i. that senses and sends orders/info to the other enemies as a group?