Attach AI Sight to Pawn Head? (Perception)

Thanks for the reply.
Well that’s too bad, and kind of a major flaw in the mechanic if you ask me.
Even in my characters idle animation it will look left or right every now and then, and not having the eyesight move with that kind of defeats it’s entire purpose.

Is there no way to change this in C++? There must be a place where the location and rotation is set of this component.