Attach Actor To Player With Physics Enabled

Hello,

I am a little lost and need help.
I am currently attaching a actor to my player that has physics and I know to attach it I have to set my default root to my actor as it detaches when it spawns (bc physics).

Now my question is, how do I attach it to my player and ignore the ray trace and player, but still have the actor collide with everything else. I.e., other actors and world objects, so that the carried item feels like part of my player.