If I want the cable to interact with the environment, say for example both players run on opposite sides of a pole and the cable hits the pole, should I be using the cable actor to simulate this or use a cable with a skeletal mesh? Thoughts?
This is exactly what I wanted to know, the reference to self and then check the index. Basic but I didn’t figured it out by myself… I feel dumb, thanks It improve my knowledge
Hey finally got a chance to try this out-thanks for the help so far, the “Set End Location” variable, how were you able to add a “Target” variable within it? For the cable reference variable, what is the variable type, Cable actor or Cable component?
I used a Cable Actor, but a Cable Actor is just an Actor with a Cable Component attached to it. The Cable Reference is of type Cable Actor.