Attach a cable from player 1 to player 2

Other than adding a variable to hold the references to the other player and the cable, those pictures show all the changes I made. I’m happy to share it, but don’t know how other than by taking pictures. The forum won’t allow me to upload the uasset file Is there a better way?

Basically, it compares a reference to “self” to a reference to the object representing player index 0. If they are identical, then this instance is player 1. If not, then it is player 2. It is the same blueprint, but two different objects instantiating that blueprint.

This is exactly what I wanted to know, the reference to self and then check the index. Basic but I didn’t figured it out by myself… I feel dumb, thanks It improve my knowledge

Hey finally got a chance to try this out-thanks for the help so far, the “Set End Location” variable, how were you able to add a “Target” variable within it? For the cable reference variable, what is the variable type, Cable actor or Cable component?

I used a Cable Actor, but a Cable Actor is just an Actor with a Cable Component attached to it. The Cable Reference is of type Cable Actor.

just a reminder, the End Location is not world location, but relative location