Attach a cable from player 1 to player 2

This is what I came up with. It doesn’t need a timeline node to continually update the world position of the cable. Instead, When Player 2 spawns, that blueprint spawns a Cable Actor, attaching the Cable Actor to its own mesh at the headSocket socket, and attaching the end of the cable to Player 1’s mesh at the headSocket socket. I made Player 2 responsible for spawning the cable, because it seemed the easiest way to make sure both players had spawned before creating the cable. To make it a little cleaner, the actual cable setup is in its own function. A Cable Actor is used instead of a Cable Component, just so there wasn’t an unnecessary extra cable component, but Player 2 could just as easily have spawned a Cable Component instead.