Async Physics Crashes

I’m developing a physics simulation game. For accuracy, I need the engine’s async physic tick
When I opened the engine and started the first game session, an AsyncPhysicsTick thread error occurred
Just like this onehttps://forums.unrealengine.com/t/asyncphysicstick-threading-error-on-first-play-session-after-engine-launch/2456842?u=1876141237
But it can continue.
Another bigger problem is that I used the Async Tick Physic plugin in the project
Mr-Craig/AsyncTickPhysics: Access UE5s Async Physics event using C++ or Blueprints
It will crash in about one minute
Using Async Physics Tick create data race with other components from game thread - Development / Programming & Scripting - Epic Developer Community Forums
Just like this one.I have this problem in both Unreal Engine 5.3 and 5.6.It seems to be a problem with the call stack.
Physics - Async Ticking Crash - Development / Programming & Scripting - Epic Developer Community Forums
I also noticed the content in this post, but there’s no clear solution. It seems that the illusory chaos physics still has some issues?
I have no clue about this problem right now. Can anyone help me?