I actually have done a C++ system that does this. The stars themselves are a 5000 tri or so procedural mesh. I might update the system to use Epic’s new sun position calculator or I could just maybe release it as is.
I actually have done a C++ system that does this. The stars themselves are a 5000 tri or so procedural mesh. I might update the system to use Epic’s new sun position calculator or I could just maybe release it as is.